Wednesday, April 30, 2008

Mario RPG Impressions Part 2

Finally, another Mario RPG update, dammit.

I now have three stars, having just beaten Punchinello, and I just got Bowser on my team. Apparently, Peach is at the top of Booster Tower, where I'm heading next. I haven't gone inside yet, because I've decided to level up my characters so they are all around the same level, which at this moment happens to be 10.

I had stopped playing at the Forest Maze, because that area is bullshit. Easily my least favorite part of the game so far. I had no problem with it until the Lost Woods-ish part at the end, where you supposedly have to go left, left, straight, right. But you also have to follow Geno, then make some other weird turns, and I eventually had to look up where to go online because I was frustrated as hell, and even THAT didn't help because the people who wrote the FAQs on GameFAQs are fucking idiots who don't know how to write directions for an isometric perspective!

Let me spell that out for you. If a game is set up like Mario RPG, and you walk diagonally up, left, right, and down almost all the time, then guess what? When you are denoting turns (or exits), you say upper-right or lower-left! Not left, right, up, or down! When you say up, what the fuck does that mean?! Upper right, or upper left? So, suffice it to say, I eventually figured out where to go, but I don't remember what I did. But once I beat that fucking level, I resolved to never go back.

And what is it with the Lost Woods thing? It always seemed like lazy design to me (yes, even in the Zelda games). All the areas look the same, and I don't care if they are intended that way or not, it's not fun. It's annoying. I've seen it in multiple Zelda games, a couple Mario games (this one included), and probably a bunch of other ones too (Crystalis comes to mind). Developers: stop it. Nobody likes playing this; I hated wandering around for like an hour fighting annoying enemies (including Donkey Kong! Er, I mean, Guerrilla...). So fucking quit it.

Anyway, after I beat that area and got the second star, I went to Moleville and played through the mines there, and had a blast doing it. I actually enjoyed the fights, really with no complaints, even the boss was fun. And the mine cart ride afterwards using the Super Nintendo's Mode 7 was pretty sweet as well. I always love seeing Mode 7 stuff - it feels so outdated, it's awesome.

I'm still really enjoying the game, though. Very well done, and extremely playable, perhaps even as much as the later Mario RPG games - Forest Maze aside, of course.

(Click here for Part 1 of my Mario RPG Impressions)
(Click here for my first Mario RPG article)

No comments:

Post a Comment