Tuesday, September 27, 2011

DQM: Joker 2 - Complete

So I beat Joker 2 today, or at least the first part. I beat the final boss, which then allowed my airship to travel again, and I flew to the tournament we were originally going to anyway and won. I like how they did it, too - since I had just played the game for 25 hours, the game skipped all the low level fights and took me right to the championship bout - which was relatively easy (it wouldn't have been if I didn't have a monster with Armor Seco Rain, which completely heals everyone in 2 turns).

Disappointed you don't get to participate in an actual tournament like in the first game? Don't be! After the credits roll, your character and the crew of the ship fly back to the island they crashed on, where the moles are holding the official ORIGINAL Scouting Championship. It also unlocks some more monsters around the island, and it also lets you SCOUT THE GIANT MONSTERS THAT HAVE BEEN HOUNDING YOU THE WHOLE GAME.

They're very difficult to scout, though. I've only scouted the very first one so far (the giant worm, who takes up three party spots so you can only use him at any given time). I'm raising his levels right now, to fully unlock his unique abilities. I'm not quite sure what will happen if I fuse him - will I be able to scout another one? - but his stats are already kind of low compared to my highest leveled monsters (I have an A+1, the giant worm is only a D). So I'll probably fuse him eventually.

I think the biggest compliment I can give this game is that I still want to play it, even after 25 hours of monster grinding. I probably won't go nuts and get every monster or even beat the scouting challenge (lots of games are coming out for the next few months, you see) but I sure would like to catch all those giants. When I beat Pokemon White earlier this year, I was relieved to just finally be done. I had very little desire to keep exploring the world and raising monsters. Like I said in my last post, I think it comes down to exploring the world... Actually seeing how big these monsters actually are, and avoiding getting slaughtered really makes the world seem more organic and interesting. (By the way, like in all Dragon Quests and Pokemon, when you lose a battle, you get sent back to the ship minus half your gold. There's a bank on the ship that lets you mitigate losses by depositing gold before you venture out).

So, yeah, I want there to be more Joker 2... Square Enix recently announced a 3DS remake of the GB Monsters game (which I actually own, but haven't played), so I'll probably just wait for that (and Rocket Slime 3DS!).

This has also made me want to go back and actually finish Dragon Quest V or IX, too. They're the only two DS Dragon Quest games I haven't beaten (besides the original Joker, but screw it, Joker 2 is better in every way so it doesn't count).

Anyway, Joker 2 is amazing, and is highly recommended to anyone who likes games like Pokemon - even if you aren't necessarily a Dragon Quest fan.

This means you, Kyle.

Thursday, September 22, 2011

Dragon Quest Monsters: Joker 2 is Great

So I bought Dragon Quest Monsters: Joker 2 because I played a few hours of the first one, and was somewhat impressed. I say somewhat because the first game has some flaws in its presentation, which I'll get to at the end of this post.

So, the DQM:J series is similar to Pokemon, in that you go around a world and collect and train monsters to beat some competition. The difference between this series and Pokemon, though, is that you can "synthesize" monsters together to get a new one, and carry over powers and some stats to the new guy.

This, of course, reminds me of the Shin Megami Tensei series, wherein you fuse demons together to carry over powers and stats to the new ones. The mechanics are very similar, actually, with only a few differences. First, to "synthesize" monsters in the DQM:J series, both monsters must be at least level 10. This is annoying early on, when raising your guys to level 10 takes forever, but eventually you can do that in a few minutes even without the help of a metal slime.

What the DQM:J series needs to take from SMT, though, is the idea of a "compendium." In SMT, this allows you to repurchase old demons, in the interest of using them to fuse new ones or just to get them back if you don't like the demon you got as a result of a borked fuse. DQM:J doesn't have anything like this; once you fuse a monster, it's gone forever. The only way to get another guy is to raise more monsters, go all the way through the evolution trees, and get the new guy, or just catch a (slightly worse) one in the wild. Sure, leveling up to level 10 is easy when you have access to the later areas, and it's nice that three backup monsters (I.E. monsters not currently in your active party, but still with you) gain experience too. I just wish I could cut out the middleman and get back to raising some awesome monsters.

The DQM:J series does have a leg up on SMT, though. Each monster has a family tree going back a few generations, so you can see which monster came from what (for example, I currently have a tyrannosaurus rex with a giant hammer, and he is the result of several generations of synthesizing, and actually descends from my starting monster). Also, you can choose which sets of powers you want to carry over to the new monster, along with half the ability points (which work exactly like in Dragon Quest VIII). Half the points may sound bad, but keep in mind any freshly synthesized monster starts out at level 1, so you actually have the opportunity to earn way more ability points this way.

DQM:J also keeps track of monsters with a handy rating system, which serves to tell you how good a monster is. The rating system starts at F, and goes up through E, D, C, B, A, S, and X. I'm twelve hours in, and my best monster (the aforementioned t-rex) is a B+4 - also the highest rating I've seen. The + denotes a boosted rating a monster gets from being synthesized, so I'd imagine the best rating you could get would be X+4 or something like that. Anyway, ratings are handy when deciding how to fuse, because you don't want to synthesize a good monster into a lower level crappy one (the game indicates the results of synthesis before you commit to it, to cut down on crappy combinations).

So I really like the structure and system of the DQM:J series. What I didn't like about the first one was how the game played out. You start out as this ugly kid (with a wallet chain! ugh) on some random thief's island, and you set out to win the Monster Scout Challenge. To leave your home island, and to get anywhere in the game at all, you ride a waverunner.

In Dragon Quest.

You don't control it, either. They basically just serve as warp points, because guess what? You can't just hop on a waverunner and pick which island you want to go to. Oh, no. Each waverunner, spread around all the islands, goes to a DIFFERENT ISLAND. So you have to walk across an entire island to get to a different waverunner, which for no apparent reason can only go in a straight line to that specific island it's pointing at.

This gets tedious very quickly.

The world isn't very interesting, either. Now, maybe I didn't play far enough into it (about five hours), but generic and boring best describe pretty much every location I saw in that game.

Which are all reasons why I like Dragon Quest Monsters: Joker 2. First of all, the entire world is contiguous - you can walk from one place to another. Don't feel like walking all the way from the starting point to the farthest area? Why, pick it from a map menu and you're good to go! No stupid waverunners to deal with here.

Also, the world seems much more alive. There are monsters roaming around just like in the first game, but this time there are some giant monsters that will scare away all the other monsters when they show up. You can engage these monsters if you want, but it's best not to until you're leveled up a bit and probably with some better monsters, so you should just avoid them. I love them, though, because they make the world seem so much more vibrant.

It also helps that the levels are better designed, too, and the map is much easier to read. I haven't gotten lost in the game yet, and have actually enjoyed exploring every nook and cranny to find hidden treasure. Exploring is made much more enjoyable with good music, too (although they need more than one battle theme - I'm a bit sick of that now).

I will end this post with this: I am having more fun playing Dragon Quest Monsters: Joker 2 than I did earlier this year with Pokemon White.

Startling, isn't it?