Saturday, August 20, 2011

Everyone's Favorite Tech Demo Series - Pilotwings: Resort

So I was able to take advantage of a neat K-Mart deal where all their 3DS games were $30, and I picked up Pilotwings: Resort using some leftover Paypal funds I had.

Now I loved Pilotwings 64. I spent a ton of time with that game, just exploring the levels and seeing all the neat little things the designers hid in there (like shooting a missle at Mario's nose to change him into Wario in the Little America stage). I also really enjoyed trying to master the controls to get medals on all the missions. My favorite part of Pilotwings 64 is probably the music, surprisingly enough. Tracks like this (read the comments for that video, the writer of that particular song comments on it!) and this are some of the most relaxing videogame tracks I've ever heard.

The missions were almost an afterthought, really. I mean I enjoyed them, but didn't play them too much. I spent most of my time exploring Little States. Even though it wasn't exactly right in every place (Michigan is a sort-of hand-like stump without the upper peninsula, for example), it seemed enormous and filled with personality and hidden stuff.

...Which is why Pilotwings Resort is such a letdown in retrospect. On its own merits, its an entertaining game, and I certainly had fun with it and will likely revisit it every once in a while, but Pilotwings 64 eclipses it in almost every way. The music is merely okay. It sounds a lot like a lame rip-off of Pilotwings 64, to be honest. The missions are about what you expect - there were no missions where you use the "missile" function of the plane to shoot anything besides targets or balloons, for example. I mean it's not like I'd expect them to put anything in there that you'd have to shoot down, but come on - no Mario/Wario transformation, or anything like that? LAME.

Another problem I have is how Free Play mode is timed. Why do they time a mode that is CALLED "Free Play?" Because there isn't much to explore, really. The entire game takes place on one island (okay, one and a half). Wuhu Island is fairly small, and maybe I would appreciate it more had I played much of Wii Sports Resort, but I shouldn't have to play some other game (that doesn't even remotely play like Pilotwings!) to enjoy the setting here.

I mean it's okay. Sure, I enjoy using the Turbo Jet to shoot down the volcano and come out the side entrance, but that's only fun for a minute or two before you get bored. I enjoyed finding the balloons hidden around the island, but forcing me to collect them only if I'm piloting a certain vehicle seems dumb to me. I understand that they want you to play with every vehicle, but I just don't like hang-gliding much (the Pedal Glider helped, but your very quickly depleting stamina meter sort of renders it moot). I would have rather used the Turbo Jet and Super Rocket Belt the whole time! I do enjoy the stuff you collect for each vehicle, though. The gold rings almost (almost!) made the hang-glider worth using, and why you collected presents with Mii Trophies in them with the Rocket Belt didn't make sense to me, but forcing you to do a barrel roll or fly upside-down through a Stunt Ring was a lot of fun with the planes. I'll probably get all those some day.

I know a lot of this seems negative. Like I said, Pilotwings Resort is only a letdown in retrospect. On its own, I enjoyed it quite a bit. While I still had missions and tons of stuff to collect in Free Play, I couldn't put the game down. The controls in Pilotwings: Resort are probably the best in the series. Landing with a plane seems more finicky (I always hit the water too hard, according to the game, but I have no idea how to counteract that), but other than that I have no complaints. I even got the hang (no pun intended) of landing the hang-glider. Still, I'll probably never get perfect scores on all the missions. If only I could land that damn plane effectively, I might go for it, but failing to land properly after flying a perfect run for 2-3 minutes and having to start over sucks.

Put it this way: I'm glad I got the game for close to free due to some judicious trades on the internet. If I actually had to put a dollar value on the game... Fifteen bucks would easily be worth it, but if you saw it for $20 you should probably pick it up. Hopefully it comes down in value someday so more people can play it.

I just hope Nintendo makes another one someday, and gives us a new place to explore, instead of some recycled areas from an unrelated game. That is, unless they want to make like Pilotwings: Twilight Princess or something, which, let's be honest, would be totally rad and not dumb as hell. Right...?