Saturday, October 29, 2011

"A painting... of the soul!" Castlevania: Portrait of Ruin

I decided randomly a few weeks ago that I wanted to play a Castlevania game, and not one that I've beaten a thousand times (such as Dawn of Sorrow). So I picked Portrait of Ruin, a game that I didn't get very far in when I first got it and haven't played since probably 2006.

Coming right off Dawn of Sorrow (still my favorite in the series), PoR is somewhat a disappointment. There's no Soul System, so killing enemies only nets you experience and the occasional dropped item like usual, rather than thousands of different powers you can use. You do have two characters to switch between, Jonathan and Charlotte. They each play a little bit differently, as their attacks are of different types - Jonathan's attacks are what I'll call "physical" and Charlotte's are what I'll call "magical" (the game might have terms for these, but I never saw what they were). Most enemies will take damage from both kinds of attacks, but some enemies will take significantly reduced damage from a particular type (bosses are often guilty of this - they seem to be built around the developers wanting to force the player to beat them with one of the two characters in particular). What I find interesting about this system is how it was iterated upon in the sequel a few years later in Order of Ecclesia, where there are multiple kinds of weapons and specific enemy types are weak to specific types of weapons (swords, whips, axes, etc.). I just find it kind of neat how you can draw a clear line of evolution from this game to that one, despite being awfully different in many respects.

As different as they are, though, I must say OoE is pretty much the spiritual sequel to PoR. Though they do not star the same characters, I think OoE improves upon PoR's ideas in every way. The levels are split up into different maps in both games - PoR has levels divided into "paintings" that are basically just warp points, whereas OoE is one continuous world divided into discrete levels (for example, you can travel from the town to the forest to the lighthouse in OoE, where in PoR, you'd have to hop into different paintings for each of these). The battle system has similar ideas, because in PoR, you have two different characters and can "call" the other person in to help you fight (the ally AI is pretty crappy, but it IS an option) or can switch between the two on the fly. OoE has only one playable character, but she can switch between three different equipment sets on the fly, which changes which weapons she has equipped so it's similar to PoR ally-swapping. There are weird little missions you can get in both games, too - in PoR, they come from "Wind," and you can only take on five at a time and you cannot even SEE any other ones until you start completing them, whereas in OoE you get them from the villagers you save in the individual levels, and you can pick and choose which ones you want to do at any time. The nice part about OoE is that the missions make sense - one mission you get tasks you with finding the cat of one of the little kids in town. The missions in PoR are random and arbitrary most of the time. One of them is creepy - "Wind," a dead ghost, asks Charlotte to come back wearing three maid items to complete the mission. Gross.

Anyway, Portrait of Ruin plays pretty well for most of the game and the levels are fun, right up until the last third of the game. You get to a point where you have to go through "dark" versions of levels you've already beaten with slightly altered maps and harder enemies. For a Castlevania game, this is a terrible idea. You already travel through these levels enough as it is looking for stuff and the way to go and all that, and you force me to do it again?! With less save points? Ugh. One of them in particular, the dark counterpart to the Nation of Fools, is like torture. It's difficult to figure out where you're allowed to even go, much less figure out where you should go. Oh and there's also yellow Medusa Heads around. Not fun. Also boring!

I do really enjoy the bonus mode you get for beating the game, though. You can play as Richter Belmont and Maria through the entire game, without any story scenes or missions or anything like that. They level up just like Jonathan and Charlotte, but they don't get new equipment or anything like that - Richter always has the Vampire Hunter whip and the normal assortment of Castlevania subweapons, and Maria has her awesome bird attack that shoots out at an upward arc really fast and does tons of damage quickly, assuming the enemy takes decent damage from magic attacks. Richter and Maria are a blast to play as and frankly would be a great bonus mode in any Castlevania, honestly.

So Portrait of Ruin is the worst DS Castlevania, but it is still absolutely worth playing. I had a blast playing through it and if it has been a while since you've played a decent Castlevania, pick it up and play through it.

(Click here to read my Order of Ecclesia post from earlier this year. It's pretty good!)