Sunday, July 15, 2012

In a Gravity Daze

Gravity Rush is the best game ever made.

Okay, so it's not. But you know that feeling you get after you just spend as much time as you possibly can with a game and beat it 100%? That's what I just did with Gravity Rush. I got all the trophies. All of them. I must stress that this is something I almost NEVER do. I could care less about "gamerscore" (mocking quotation marks intended) and starting with this game it's the first time I've ever even looked at trophies on a Playstation system (note that I've had a PSP for four years, a PS3 since 2010, and bought a Vita... well, a few weeks ago).

It's not something I usually care about.

And to be honest, even though I just got them all, I don't really care about it here, either. It is just that Gravity Rush is so damn fun that I want to drain every ounce of enjoyment out of it that I can. I want to do every mission. I want to collect every gem (well, maybe not that one). I want to find out as much as I can about the gorgeous world in the game. I want to listen to the music as much as possible.

I don't want this game to end.

I mean I realize that I've probably got a mix of shiny new item syndrome (the Vita) and the old "hey, that game was a pretty great experience," which combine to form some sort of pleasure cocktail that completely overloads my ability to think rationally and develop coherent thoughts.

But who cares?

I suppose I should actually talk about the game now. You play as Kat, an amnesiac who finds out she has an interesting ability to manipulate her own personal gravity. This means that, as long as she has the energy to do so, Kat can "fall" anywhere at a pretty good clip. I say fall because that's basically what she does - she changes gravity and then falls in whatever direction she pointed. So you can "fall" up, down, sideways, wherever you desire. As you play through the game, you level up your abilities a bit - such as length of time Kat can manipulate gravity, the speed at which she "falls," and her attacks - more on those in a minute. The gravity controls are the real draw of the game, and they are intoxicating. The feeling you get as you send Kat careening around the town of Hekseville is not unlike Crackdown and its sequel, wherein the hero is able to move about quite quickly, and is insanely fun to control. Coming immediately off Gravity Rush, I must say I think I prefer it over the Crackdown games, and I had quite a bit of fun with those.

They are different beasts, though. Gravity Rush is a game that overflows with personality, beginning with its well made cel-shaded graphics to its fantastic music. I have trouble describing music and graphics so I'll leave it there, but they must be seen to behold. They are stylized perfectly and I find myself longing to listen to the music when I'm not even playing the game.

The great graphics, though, do add quite a bit of character to the town, its inhabitants, and especially the story of the game, though. Gravity Rush develops its world quite well, and, like the TV show Lost, forces the player to ask questions while answering a few - but not all - of them. This is rare in a video game - the ability for the writers to have enough restraint to not explain every little detail of the world the player just spent several hours in. It leaves a little mystery, and I find that when I attempt to fill in the cracks myself that the game becomes even more intriguing with what could be. I'm glad I don't know everything about Hekseville and its inhabitants.

So I beat the game, beat all the challenge missions, killed the tough enemies (and that last one was a pain, believe me), and am now going to move on to the downloadable content. I plan on 100% all those, too, although I don't think they'll be as hard as the main game. All told, assuming they don't release more than the three packs that I can already see on the Trophy menu, I will have spent about $53 on this game - and every penny has been worth it.

That Vita purchase from two weeks ago? Justified.

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