Wednesday, June 22, 2011

Dead Money: To Begin Again

Today, I beat the first add-on pack for Fallout: New Vegas, the Dead Money expansion. I must say, I enjoyed myself quite a bit, despite absolutely hating it the first time I gave it a shot.

At about level 23 or 24, I had beaten the main story of the game, and decided to go see what was going on over in the Sierra Madre casino. Once I got there, everything I owned was taken away, and I was given some paltry weapons and light armor and basically told what to do by the mysterious Father Elijah. What sucked was that he put a bomb collar on me, making me do his bidding until the casino was properly raided.

But the bomb collar had a drawback (besides, you know, being a bomb). Radio interference would cause it to beep for about 10 or 15 seconds, at which point it would blow up, blowing the player's head off. So you have to either get out of range of the radios or speakers, blow them up, or deactivate them (some speakers are armored, and cannot be blown up and must therefore be deactivated at a computer terminal somewhere nearby).

Compounding this problem was the Cloud floating around the Villa, where the player starts in Dead Money. It's poisonous, and will rapidly drain your health if you remain in it. It also appears as a sort of fog, making it difficult to see things like speakers you have to destroy so your head doesn't get blown to bits.

Also, there were these guys running around the Villa, dressed in ancient metal haz-mat suits who threw spears at me and swiped long pole-arms at me, causing me and my light armor great damage. They also were tough to kill - once knocked down, they would get back up again, with full health, unless I managed to cut off one of their limbs or head, at which point they would be dead for good. Since I had, at the beginning of Dead Money, very few options for weapons (most of which were Melee, which my character has little skill in), killing these guys was incredibly difficult. I didn't have any of my Stimpaks, either, so regenerating my health was hard because I also couldn't sleep anywhere besides the Police Station in the Villa, which was quite out of the way most of the time.

For these reasons, I ultimately quit playing Dead Money, and went back to the main New Vegas area in a previous save, and leveled up some more. Once I reached level 31 and felt a bit bored with what was left of the main game (I certainly didn't complete everything in it, but finding new stuff to interact with was becoming more and more rare), I decided to give Dead Money another try.

Armed with a little bit of knowledge of the nature of the Sierra Madre, and with level 100 lockpick, science, and speech skills, I was able to arm myself much more quickly this time around. I knew the utility of the vending machines and how they worked, and I knew to look for Dean's Secret Stashes (marked by a glowing hand pasted on the wall near one of them) to stock up on healing supplies and ammo early on. I also went hog wild, not caring if I took damage, and ended up being able to kill the Ghosts much more quickly and permanently, at the cost of a decent amount of health. Once killed, though, they stayed dead, and subsequent trips through their territory wouldn't be as difficult (until much later, anyway).

So I eventually completed the old man's quests, and made my way into the casino proper. After turning the power on and locating all my comrades (whom had helped me get into the casino in the first place), it was time to enter the vault of the casino. I encountered the old man, killed him, and ran out of the vault, Metroid style, avoiding my own death via bomb collar, activated by the old man upon his death.

I skipped, in there, a whole bunch of story, which was actually quite good. I don't want to spoil it (there's really no point), but I do want to point out something I'm experiencing for the first time, here: narrative continuity between an add-on pack and the regular game. Typically, when I've played add-ons in the past, they are either pseudo-sequels to the main story, or completely divorced from it altogether. And while much of the story of Dead Money is separate, many of the characters in it have a lot to do with characters in the main story (one is even directly affected by the events in Fallout 1!). The ties to the main story are well done and subtle, and maybe aren't even obvious if you don't pay attention. I also liked how the main story, without even downloading the Dead Money add-on, references it, as well.

Overall, the add-on was worth my ten bucks, and I downloaded Honest Hearts, the second add-on, today. I've heard much about the Burned Man in my travels in the Mojave, and I bet I'll meet him in Utah.

What a great game.

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