I realized why the dungeons in Phantom Hourglass and Spirit Tracks feel somewhat off to me. Why they don't seem as sprawling or as cohesive as the dungeons in the older top down Zeldas.
When you entered a room in any of the non-3D Zelda games, the screen locked in such a way so you could not see any other rooms in the dungeon on the screen, no matter where you placed Link. In both Phantom Hourglass and Spirit Tracks, however, you can see any area of any room of any dungeon if Link can get up against the wall. I imagine that this was done out of necessity because of the controls - it would be harder to make Link move around if he was constantly on the very edge of the screen, with your hand covering most of the screen.
Yet, I'm unsatisfied with how I can see other rooms in the dungeon so easily. I know it sounds like I want the game to be more "realistic" and that isn't the case. I mean, this is a game that breaks the 4th wall unabashedly. It just bothers me that as I run around a dungeon, I can see so much else - I wonder if they would have blocked out other rooms with blank screen if I would have felt the same way.
Hard to say. Anyway, my progress thus far in Spirit Tracks - I just beat the second dungeon and int it I picked up the Boomerang, which controls just like it did in Phantom Hourglass - which is cool because it was fun in that game. One thing I've noticed so far in Spirit Tracks, though, is that you actually have to use items from other dungeons! I used the whirlwind thing several times in the second dungeon. In fact, it served as a propeller of sorts for when I was floating on a block in water! Sure, it isn't the first time that has been done in a Zelda game (the Deku Leaf in Wind Waker would be my guess for the first), it is still a good sign that Nintendo reeled in this Zelda and tried to really improve it over Phantom Hourglass.
Click here for my first Spirit Tracks post.
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You said HE in the first sentence instead of THE. Ya nerd.
ReplyDeleteI get a comment on my blog and I'm all excited until I read it and it's about a stupid typo I made.
ReplyDelete....Dammit.